Yeah, hardware accelerating Doom is an important milestone in any fledgling system’s career, but when you talk 3D acceleration, Quake is certainly a giant leap ahead of Doom in polygonal terms. The game has now been ported to webOS using the same new SDL library from version 1.3.5, and while it looks a little sluggish and crashy in the video after the break, it’s clearly a landmark event just the same. Now if only we could get stuff like this in the App Catalog we’d be perfectly happy forever and ever. Or for at least a week.
Continue reading Quake ported to the Pre, webOS 3D gaming truly within reach
Quake ported to the Pre, webOS 3D gaming truly within reach originally appeared on Engadget on Sun, 03 Jan 2010 02:10:00 EST. Please see our terms for use of feeds.
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