Microsoft’s Aaron Greenberg has opened up to our buddies over at Joystiq about the future direction of Projection Natal, and the big takeaway from their chat is that Redmond intends to use the new hardware primarily for “brand new experiences” designed specifically for it. Essentially, this means the majority of Natal-enabled games will be Wii-like in their focus and promotion of motion as the control scheme, but before you dive into a vortex of panic, there were also reassurances that “developers will have that out there at their fingertips if they want to enable those features.” We now know that 10 to 15 percent of the Xbox 360’s processing power will be sucked down by Natal, which may or may not be a reason for this shift away from what was expected — layering Natal on top of games as an alternative control scheme — to this shpiel about “unique” experiences. Either way, so long as we get to play Burnout on this thing, we could care less what others do with it.
Project Natal to focus on custom-made ‘experiences,’ will tolerate conventional games too originally appeared on Engadget on Sun, 10 Jan 2010 12:40:00 EST. Please see our terms for use of feeds.
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